Summary:
Whack and Snack is another team project I worked on. The development process took 5 months from concept to completion. The objective of this project was to create a quick game that would take 2-4 minutes per session. The theme was chosen to match how people could play in line to get food or while waiting to get their food from a fast food or take-out restaurant.

Responsibilities
My responsibilities in this project included:
Touch input implementation
Spawning food items and their variation in food item and speed as time went on
Implementing harmful foods and the different food items point values
Creating the scoring system
Integration of the 3D assets from the artist
Here you can see a spoiled chicken nugget food item. Hitting this would deduct points as well as reset the score multiplier on the right.

Design Goals
My goals during the design process were as follows:
Keeping the systems intuitive and easy to understand, sticking to mobile standards
Create a short playtime game that would keep the player engaged with the game
Make the game have personality in any way possible
I met my goals while developing this game by meeting with the team and collaborating whenever I could. The variable speed of items and the variation of foods kept the game interesting. However, this was one of the parts I kept collaborating with team members about. What seems too slow for me may be a good speed for someone else. Getting the speed just right reminded me of my time as a User experience researcher.